By Eric Gerlach & Evan Shertzer
Some people use it for fun, others use it for exercise. Either way, a lot of people are using it
Recently, the Xbox Kinect passed 10 million sale milestone. According to digitaltrends.com, the Guiness Book of World Records has named the Xbox Kinect “The Fastest Selling Consumer Electronics Device.” Within in the first sixty days, Microsoft sold over eight million units.
At Penn Manor, there are few students that own the Xbox Kinect, like freshman Ethan Barley.
“I used to use it a lot,” said Barley, “it is good for working out and it is a lot better than the Wii. The Wii sucks.”
The Xbox Kinect is made up of a microphone, console, sensors, and 3D camera. The 3D camera picks up the human’s motion and depth allowing you to control the images displayed on the TV screen. This new technology was presented and released by Microsoft in November of 2010.
“I’ve played it twice. It was fun and enjoyable,” said freshman Brad Underkoffler, “I would like to play it again.”
The Xbox Kinect does have a somewhat hefty price attached to it: $150. It may seem like a lot of money to a high school student, but Underkoffler tells us it’s worth it.
“It costs a lot, but it really is worth the money,” said Underkoffler.
The Kinect breaks the sterotype that video games are an unhealthy habit for kids. You’ll still get a workout. Multiple Kinect compatable games involving fitness, like The Biggest Loser and EA Active 2, have been published. These games help players stay active and healthy. And the games are a big benefit for those who are uncomfortable working out in front of others at school or at their local gym. Plus, if the weather doesn’t allow you to go outside, the Kinect allows you to still get some exercise.
“Without the Kinect, I would probably get fat,” Barley said.
In short, its innovative concept and impressive hardware make Microsoft’s newest toy a revolutionary device, bringing new possibilities to the gaming community.