Pokémon, Gotta Catch ‘Em All… Again

By Ryan Krause –

The well known Pokémon game series returns, and this time it has a major improvement: a storyline.

The Pokémon Black Version. Image owned by Nintendo.

On March 6, both Pokémon Black and Pokémon White were released for the popular hand-held, the Nintendo DS.

On the first day there were approximately 2.5 million combined copies of both the Black and White versions sold.

To put this in perspective, there were about 5.6 million copies of Call of Duty: Black Ops sold on its release day.

The newest versions of the series included something that the other ones failed to produce, a plot.

The past versions displayed a simple storyline. Basically it goes something like this…

Boy moves, boy gets a free Pokémon from a choice of three, boy travels the world trying to catch every Pokémon and beat every gym leader and the Elite Four.

The newest installment of this series actually can invoke feelings from the player.

Michael Keen, a senior at Penn Manor, said, “I like how there are more rival battles.”

But Keen also pointed out, “The characters look terrible, three of them are freaking ice cream cones.”

After about every gym battle, one of the player’s “best friends” challenges you to a Pokémon battle as soon as he steps out of the gym. That’s no fun if the player forgot to save the game before hand and loses that battle.

On the other end of the spectrum, the storyline is a lot more in depth past a group of people stealing Pokémon.

Team Plasma has a greater reason than just to be the most dominant group in the world, rather it is because they think that trainers treat their Pokémon unfairly and don’t deserve them.

We won’t say any more so as not to spoil the game.

This game is basically Nintendo’s final hit game for the DS to last until the Nintendo 3DS releases March 27.

Comments

  1. Markus P Swellington says:

    Huh?

  2. James D. says:

    False. Nintendo’s swan song is Okamiden =D

  3. Pokemon is such a childish game.

  4. The “characters” are not terrible looking. The ice-cream-cone line is a bad example–many of the Pokemon actually have quite nice designs (such as Snivy’s final form (whose name escapes me–I started with Tepig), Braviary, and Unfezant), with a few odd ones here and there (such as the ice cream cones). This has happened in every single generation, INCLUDING first. Take off your nostalgia glasses and that would be plain to see. If Voltorb and Electrode had been introduced in any other generation than the first, people would be ripping them apart saying that the creators were “running out of ideas.”

    Also, it’s not as though this was the first Pokemon game to have a plot. All the other ones DID have plots, but this one was just a bit more in-depth. It still pales in comparison to the very in-depth Pokemon Mystery Dungeon plots, though. (Pokemon Mystery Dungeon: Explorers of the Sky has more plot than every mainstream Pokemon game combined. Those who deny this never got far into the game, or if they did, they stopped playing once the credits rolled. For some reason, the credits roll only halfway into the game–the other half of the plot is after that.)

    And, as a note to a previous commenter, calling the game “childish” without giving a reason why is childish in itself. Back up your opinions or don’t state them at all.